• Game Desings
  • Unity Cenimatics
  • prop Modeling
  • environment modeling
  • clay sculptings
  • More
    • Game Desings
    • Unity Cenimatics
    • prop Modeling
    • environment modeling
    • clay sculptings
  • Game Desings
  • Unity Cenimatics
  • prop Modeling
  • environment modeling
  • clay sculptings

ABOUT ME

 I am  Passionate Game Designer skilled in creating engaging game concepts, mechanics, and immersive player experiences. Strong understanding of gameplay systems, dynamics, and aesthetics to design fun and interactive games. Additionally, experienced in basic 3D modeling of props and environments with a growing interest in game art and world-building. 

Academic PROJECTS AS GAME DESIGNER

CLAW VS PAW

OPERATION RETRIEVAL

RISE OF DESHRET

  3d Platformer Game where player needs to retrieve the stolen cub from a predator by up the challenges throughout the Survival & Combat Levels.

RISE OF DESHRET

OPERATION RETRIEVAL

RISE OF DESHRET

  An Escaped Lower Egypt Person (Female Lead player character) wants to steal the Lower Egyptian King Crown (“DESHERT”) and destroy evidence of Narmer’s historic victory which is engraved in the Limestone in the tomb of king Narmer’s pyramid.

OPERATION RETRIEVAL

OPERATION RETRIEVAL

OPERATION RETRIEVAL

 3D Action Sci-fi where the confidential data gets stolen by the Robots from our base and taken away to the war Spaceship to retrieve the stolen data the Player (Commander), Should reach out to the war Spaceship and Acquire the stolen data. 

TITLE : CLAW VS PAW

Concept

3d Platformer Game where player needs to retrieve the stolen cub from a predator by up the challenges throughout the Survival & Combat Levels.

Genre

 Hyper Casual, Survival & stylized Combat  

Target Audience

  Casual Gamers (Teens and Adults, 13–30 years old)

Art Style

  The game world design is based on south western Chinese theme  in a different Fantasy world with  unique game environment.

claw vs paw

BACKSTORY & CONFLICT

  

It revolves around Panda and Its Curbs which are living in south western China where the conflict between panda and Predator {EAGEL} that drives throughout the game.

In the regions of southwestern China where most of the pandas live in the dense bamboo forest region (Wetland) around the valleys where Eagles are the major Predators that feed on other animals.

GAMEPLAY

  

Game consists of 2 levels whereas survival and combat, Player need to survive through the forest region (Southwestern Wetlands) by upcoming throughout the obstacles is Level 1.

Level 2 is Combat fight in the valley regions around the forest; it happens with combat skills such as special abilities and powerups. 

Level 1 Gameplay Controls: 

· Character Movement:  Swipe Left/Right: Swipe left to move left, and swipe right to move right. This allows the player to navigate between lanes or avoid obstacles.

Level 2 Gameplay Controls: 

· Combat:  Swipe Left/Right: Swipe left to move left, and swipe right to move right. This allows the player to Defend and attack through the combat region.

BACKGROUND

Enemy/Obstacle Placement

Enemy/Obstacle Placement

    

· Level 1: Western Chinese Forest Region for Survival 


· Level 2: Valley Regions & Mountains for Combat


Player: Single-player game


  

TECHNICAL ASPECTS


Technical Form: Engine: (Unity)

Platform Gameplay


Camera View: Third Person Camera view from the player to experience the game


Platform: PC, Xbox

Enemy/Obstacle Placement

Enemy/Obstacle Placement

Enemy/Obstacle Placement


According to the workflow of the game introducing the obstacles regarding the which level the player is up to, by looking into the interactive elements into the game obstacles are introduced.

  

Level 1 Collectables:  Coins


Level 1 Obstacles: 

  • Turret Shooter 
  • Spikes 
  • Broken Bones 
  • Floating Rocks  

  

Level Obstacle:  Combat in Battle Arena



 

Level 1 Core Gameplay Mechanics:

Level 1 Core Gameplay Mechanics:

Level 1 Core Gameplay Mechanics:

  

1. Primary Mechanics:

o Movement (Forward running, Right & Left Paths).

o Interaction (Picking up Coins & Stars for completing level, combat mechanics).

o Special Abilities (Stealth).

2. Secondary Mechanics:

o Resource Management (Health, inventory systems).

o Progression (level-ups).

3. Win/Lose Conditions:

o Victory: [Player must complete the survival throughout the level 1 by collecting the collectables throughout obstacles]

o Failure: [If player failed to complete the obstacles and challenges throughout the survival by hitting the obstacles considered as failed in game]

Level 2 Core Gameplay Mechanics:

Level 1 Core Gameplay Mechanics:

Level 1 Core Gameplay Mechanics:

  

1. Primary Mechanics:

o Movement (Forward running, Right & Left Paths).

o Interaction (combat mechanics).

o Special Abilities (Stealth).

2. Secondary Mechanics:

o Resource Management (combat skills).

o Progression (level-ups).

3. Win/Lose Conditions:

o Victory: [Player must complete the combat by using the combat skills without getting hit by Antagonist Eagle character]

o Failure: [If player failed to complete with Antagonist Eagle character ang get hit the player must considered as failed]

Design Goal

  

  • My player will experience the incoming obstacles prior and make change in the gameplay accordingly in level 1 of survival, as well in level 2 Combat skills like response towards action in combat fight.
  • Intended emotions or challenges in my game, regarding my game concept my panda character carries an emotion towards the level 2 combat fight to retrieve its curb from predator Eagle character.


Claw vs Paw aims to deliver a captivating blend of survival and stylized combat mechanics within a charming 3D platformer environment. With its engaging narrative, appealing graphics, and accessible gameplay, designed to attract and entertain the audience of casual gamers.

 

Claw vs paw Gameplay

TITLE : Rise of deshre

Concept

  An Escaped Lower Egypt Person (Female Lead player character) wants to steal the Lower Egyptian King Crown (“DESHERT”) and destroy evidence of Narmer’s historic victory which is engraved in the Limestone in the tomb of king Narmer’s pyramid.

Genre

 Ancient Historic Action–Adventure 

Target Audience

 16+ players who enjoy stealth, historical settings, and puzzle-solving 

Game Environment:

Egyptian theme time period around 3100 BCE 

RISE OF DESHRET

Game Environment: Egyptian theme time period around 3100 BCE 

Time Period: 3100 BCE

Gameplay: 

Player enters through Nile river by knowing the backstory of king Narmer’s dominance while travelling in the boat later on gets into the shore and enters into the market area attached to Nile river where a helping NPC character gives the insight about upcoming mission what are the problems must be overcome and what happens if caught & the tells to find out the location of the Pyramid where the Arti crafts and Crown was stored which was protected by guards must be stolen and should escape from Nile river.  


Character Design: Female Warrior Skilled in stealth and focused on combats and good at finding traps and solving puzzles

Abilities 

  • Expert      in Combat 
  • Silent      takedowns (Stealth)
  • Transformation      (Character Switching) 
  • Distraction      mechanics (throw objects)
  • Puzzle-solving      
  • Destruction      (Art Craft) 

Objective: Steal “Deshert” crown and destroy Narmer’s artifact.

 Key Areas: Location

Nile River: Introduction about kings’ dominance through NPC

Market: Open-market cutscene of characters upcoming mission.

Kings Palace: Exploration Of game Environment 

Vault: Puzzle solving for entering into Pyramid 

Pyramid: Artifact Chamber & Crown 

Guardians stage: Combat area 

Tunnel: Escape tunnel through Nile River in boat after the accomplishment

      

Gameplay Mechanics: 

Stealth Line-of-sight detection, distraction objects

Combat Melee combat, counter-attacks

Puzzle-Solving Tomb mechanism near pyramid

Transform Character Switch from civilian to warrior 


   

Player Controls

  • Movement      – WASD
  • Stealth      Mode – CTRL to Crouch 
  • Sword      Pickup – Q to Equip & Unequip, Left Click to Attack 
  • Dagger      Pickup – E to Equip & Unequip, Left Click to Attack
  • Throw      Spikes – R to Throw Spikes 
  • Interact      – F to Interact with Objects such as Doors, Pickup and Enable Puzzles 
  • Transform      – T to transform and switch the characters 

      

  Combat System

Stealth Combat (Dagger): Silently eliminate enemy guards using a dagger while remaining undetected.

Attack (Sword): Direct combat with Sword eliminating enemies using a sword in exit battlefield


   

  

Level Overview:  Entering into Kingdom after knowing about the insights of kingdom through NPC character and getting into kingdom without getting caught by guards near check post and explore about the places and find the Pyramid where Arti crafts and throne was secured with guards and by defeating them enter into pyramid by solving the puzzle and killing the serpents which used to secure the Arti crafts and throne later escaping through exit where guards will be defending the pyramid surroundings, later player have to destroy them by using combat sword mechanics and escape through Nile river in boat. 


  

Level Objective: Main Objective & Secondary Objective 

Main Objective: Destroy the Art Craft & Steal the Throne 

Secondary Objective: Defeat Guards using combat mechanics and escape.

  

Core Loop: Planning → Infiltration → Stealth / Combat → Artifact Destruction → Escape → Progression → Next Mission.


  

Level Progression: 

Backstory – Explanation of the history of Egypt 

Entry Point – The Nile Docks (Planning Phase)

Exploration – Market Area & Insights 

Outer Temple –Transformation & Execution Phase

Pyramid Interior – Stealth / Combat Phase

Artifact Chamber – Destruction Phase & Crown Retrieval Phase

Escape Route – Nile Tunnel

  

Conclusion: This game combines engaging combat, immersive storytelling, and detailed environments to provide a unique player experience.


RISE OF DESHRET Gameplay

TITLE : OPERATION RETRIEVAL

Concept

 3D Action Sci-fi where the confidential data gets stolen by the Robots from our base and taken away to the war Spaceship to retrieve the stolen data the Player (Commander), Should reach out to the war Spaceship and Acquire the stolen data. 

Genre

Sci-Fi Action 

Target Audience

   (Casual Gamers) 15+

OPERATION RETRIEVAL

Game Overview: Character needs to acquire the data by teleporting to the enemy’s space warship by defending the attacks done & the mutant robots, upcoming drone attacks throughout the game at the end collecting the information from server room about the location of the stolen data and by destroying the boss mutant robot and collecting the stolen data rich minerals by completing the mission and teleporting back to our base.

  

Game Core Mechanics: 

· Primary Mechanics:

WASD is for player movement.

Mouse Right Click is for Aiming.

“E” keyword is for Pickup and Drop objects.

Space Bar is for Player Jump.

· Secondary Mechanics:

Combat Mechanics

Shooting: Primary and secondary weapons.

Stealth: Line-of-sight detection

BACKSTORY & CONFLICT

Game Controls:

Basic Movement

  • W / A / S / D → Move Forward / Left / Back /      Right
  • Shift (Hold) → Sprint
  • Spacebar → Jump
  • Ctrl (Hold) → Crouch

Combat & Interaction

  • Left Mouse Button (LMB) → Fire Weapon / Attack
  • Right Mouse Button (RMB) → Aim Down Sights
  • R → Reload
  • F → Interact (open doors, pick up      data, disable traps)
  • G → Throw Grenade
  • 1 / 2 / 3 → Switch Weapons

GAMEPLAY

BACKGROUND

  

Story Narrative: In terms of game my gameplay starts in sci-fi base and teleports to enemy’s spaceship with a mission.

World Building: Environment world design is of sci-fi futuristic that happens in the earth base later on moves towards the spaceship as the on-going mission total game world id build around the time period of 2060.

  

Gameplay :

Character needs to acquire the data by teleporting to the enemy’s space warship by defending the attacks done & the mutant robots, upcoming drone attacks throughout the game at the end collecting the information from server room about the location of the stolen data and by destroying the boss mutant robot and collecting the stolen data rich minerals by completing the mission and teleporting back to our base.


BACKGROUND

BACKGROUND

      

o Mission Start → Player enters enemy ship.

o Explore & Fight → Navigate rooms, overcome obstacles, defeat enemies.

o Collect Data → Retrieve stolen files and loot resources.

o Return & Upgrade → Go back to base, upgrade gear or unlock new skills.

o Next Mission → New enemy ship with tougher challenges.


  Key Areas: 

1) Main Entrance Corridor with weapons

2) Enemy Spaceship corridors with obstacle entrance

3) Server Room 

4) Mutant Retrieving Area

5) Exit teleporting area (Spacecraft)

Level Layout


 

Enemy/Obstacle Placement

  

Objectives

Primary Objectives

  1. Infiltrate      the enemy warship
  2. Locate      the server room
  3. Retrieve      data
  4. Defeat      drones and mutant robots
  5. Destroy      the boss mutant robot
  6. Collect      stolen minerals
  7. Reach      the extraction bay

Secondary Objectives

  • Collect      optional resources
  • Explore      hidden areas for upgrades

     

OPERATION RETRIEVAL

  

Character’s: In game Main Character 

A brave commando character without any failed missions in his career have been assigned to acquire the stolen data from robots.  

  

Lore: Backstory of Enemy obstacles such as NPC characters

  

· Armored Drone: The Armored drones is integrated such as suppose if any object or person or any movement happens in its range it starts to attack.

  

· Rover Robot: The role of the robot is to protect the Servers data by not getting stolen by anyone through patrolling the area around the server and encounter anyone whoever interrupts the research.


  

· Mutant Robot: It Protects the Damaged mutant robot from recovering through the minerals which is being stolen from the earth base it attacks if any inconvenience happens while recovery of the enemy boss mutant then Robots attacks.

  

Goal of the Game

  • Retrieve      stolen confidential data
  • Defeat      robotic enemies
  • Destroy      the mutant boss
  • Extract      stolen minerals
  • Escape      through teleportation
  • Complete      the mission and return to base

  

Conclusion: 

Mission accomplished Data retrieved successfully, player enters into our base and restores the date.

OPERATION RETRIEVAL Gameplay

Contact Me

Gmail: mbhanuprakash8121823512@gmail.com

For Further Queries 

Message on WhatsApp

Bhanu Prakash-Game Designer

8121823512

Copyright © 2026 Bhanu Prakash-Game Designer - All Rights Reserved.

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